Photograph your child's homework, exactly as it came out of the bag. crayon.live turns the questions they got wrong into a game they ask to play again. A picture they drew works just as well.
Tap to test me
Go on, tap an answer.
It reads the answers they wrote, finds the ones they got wrong, and puts those first. Their own wrong answer is one of the choices, so they have to think it through.
Every one built from a real worksheet, and finished once already before anyone else saw it. No sign-up. Just tap.
crayon.live was made as an entry to the Atlas competition. While it ran, a parent photographed a worksheet and a few minutes later their child had a game built from it. A model read the handwriting, a second one designed the game, and a headless browser played every game through to the end before anyone saw it. The competition is over, so the site is now a showcase, and the examples above are real games it made.
Making new games is switched off now, but the examples are the real thing, built and checked by the same pipeline that ran during the competition.
Play an example → Math worksheets, a counting sheet, and a child's drawing.